The festive season is well underway and we hope your making the most of it. As we draw closer to the end of 2018, it's a good time to reflect on what a year it's been for VR and what is to come in the new year.Read More
Thoughts, Comments and Observations
See what the PiW Entertainment team have been up to!
After a highly successful Kickstarter campaign, Oculus released their first HMD (Head Mounted Display) to the public back in 2013. It was an exciting time; sparking a renaissance in the industry and bringing the technology back to the world’s attention. But after several years, how come VR hasn't taken off as well as many expected?Read More
At PiW, Unity is our game engine of choice due to its ease of use and large community of users. When we heard that Unity was going to be holding it’s own conference in Melbourne we naturally wanted to get in amongst the action!Read More
Having recently rekindled my strive for human modelling and animation again just for practice, it was quite a struggle to get back into best practice for optimised models. So I had researched and found a few things that could also be of help to anyone starting out in 3D again.Read More
So I attended a seminar presented by the good folks at Academy Xi (Melbourne) which was for Design Week. It was actually quite an interesting introduction to a variety of what should be generally common sense, but can sometimes be masked by the main idea too. It was also great to hear some ‘veterans’ (which in the VR world really goes back as 4-5 years) talk about their experiences.Read More